This game was included in a bundle I received, and my group and I decided to try it when the GM wasn’t able to prep for a regular session. That turned out to be tricky time-wise as you generate the background spontaneously and there is no structure that would cap or guide session length (except the overall end goal) so it turned out we needed that, plus part of the next session (usually 2 ½ - 3 hour sessions).
We agreed that one thing this game needs is more explanation of the pillars. We found it hard to generate meaningful pillars beyond the examples given and some of the examples are rather general. Like “the cruelty of your death” can be used on every single roll that advances the plot. It would also be helpful to have an explanation on how to handle combat (do NPCs roll?). The wrong numbering on a table another commenter mentioned has not been fixed yet. These things make the game appear rushed/incomplete, though it could be a result of being based on lasers and feelings, an already very rules-light game.
That said, the premise is quite interesting and the mechanics of separate rolls for head and heart synergizes well with the theme. In general, the players said they enjoyed the game.
Minor nitpick: The fourth table (And they are protected by...) ranges from 1 to 3 twice rather than ranging from 1-6. You might want to fix that.
Similarly, in the txt version, in addition to the problem above, you left a note to yourself that you might wanna omit: "Ask a GM a question and they’ll answer honestly. (Example Questions?)"
Great game, with an interesting premise! Particularly like how the revenant PCs use the animal head originally put there to mock them in death.
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This game was included in a bundle I received, and my group and I decided to try it when the GM wasn’t able to prep for a regular session. That turned out to be tricky time-wise as you generate the background spontaneously and there is no structure that would cap or guide session length (except the overall end goal) so it turned out we needed that, plus part of the next session (usually 2 ½ - 3 hour sessions).
We agreed that one thing this game needs is more explanation of the pillars. We found it hard to generate meaningful pillars beyond the examples given and some of the examples are rather general. Like “the cruelty of your death” can be used on every single roll that advances the plot. It would also be helpful to have an explanation on how to handle combat (do NPCs roll?). The wrong numbering on a table another commenter mentioned has not been fixed yet. These things make the game appear rushed/incomplete, though it could be a result of being based on lasers and feelings, an already very rules-light game.
That said, the premise is quite interesting and the mechanics of separate rolls for head and heart synergizes well with the theme. In general, the players said they enjoyed the game.
Minor nitpick: The fourth table (And they are protected by...) ranges from 1 to 3 twice rather than ranging from 1-6. You might want to fix that.
Similarly, in the txt version, in addition to the problem above, you left a note to yourself that you might wanna omit: "Ask a GM a question and they’ll answer honestly. (Example Questions?)"
Great game, with an interesting premise! Particularly like how the revenant PCs use the animal head originally put there to mock them in death.